Star Wars Battlefront II’s heroes were a little expensive to unlock. Responding to widespread criticism, a new blog post from EA outlines a major reduction in cost for unlocking heroes.

One of the major appeals of Star Wars Battlefront II is the chance to participate in massive battles from the films and play as iconic character such as Luke Skywalker and Darth Vader. This weekend, players broke down the numbers it would take to play as some of these heroes. Some estimates placed the process at forty hours. Players were so disappointed that a reply from EA outlining the decision is now the most down-voted post in the site’s history. A new blog post now states that the price of heroes will be reduced by 75 percent, allowing players to run around as their favorite characters much sooner.

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“It’s a big change, and it’s one we can make quickly,” the post said. “It will be live today, with an update that is getting loaded into the game.”

Characters like Luke Skywalker and Darth Vader used to cost 60,000 in-game credits to unlock but will now cost 15,000 instead. Emperor Palpatine, Chewbacca, and Leia Organa will now cost 10,000 credits. The game’s protagonist Iden Versio will have their cost reduced to 5,000 credits. This change comes alongside additional criticism that the game’s loot box progression system allows players to pay for in-game advantages. Players asked that EA alter the deal and they’ve done just that. Maybe we can get a playable Jar Jar Binks too?

Vía https://kotaku.com/ea-cuts-star-wars-battlefront-ii-hero-costs-after-wides-1820410057 ʕ ᴖᴥᴖʔ Subscribe to me here on Youtube!

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