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a mix about cats, love, breakfast and being tired / ◕‿◕

a mix about cats, love, breakfast and being tired

apparently, some of my old track were missing so here’s a little mix for you ! also, the first track is something i made yesterday, it’s about partying alone in the future

hope you enjoy ^_^

♥ tracklist ♥

summer party 3017 (unreleased) (00:00)
we’ll be together (02:32)
i think we should break up (06:18)
morning coffee (08:06)
don’t cry kate (09:04)
goodbye earth, i’m taking my spaceship to explore the universe (12:03)
so long (14:00)
i don’t know and i don’t want to know (15:18)
the cat told me how to make chillwave music (18:12)
when you think about her and your brain says “no don’t do that”(21:25)

music by in love with a ghost

♥ links ♥

► soundcloud: https://soundcloud.com/in-love-with-a-ghost
► bandcamp: https://inlovewithaghost.bandcamp.com/
► spotify: https://play.spotify.com/artist/21tDFddcOFDYmiobTcls2O
► twitter: https://twitter.com/LVGHSTmusic
► facebook: https://www.facebook.com/LVGHSTmusic/

//

♥ art by tanyan ♥

►https://twitter.com/uguutan
►https://picarto.tv/Tanyan
❤️
◕‿◕ Please support me here on Youtube! Subscribe-PNG-12sss

GAMES

a mix about cats, love, breakfast and being tired 🎮

a mix about cats, love, breakfast and being tired

apparently, some of my old track were missing so here’s a little mix for you ! also, the first track is something i made yesterday, it’s about partying alone in the future

hope you enjoy ^_^

♥ tracklist ♥

summer party 3017 (unreleased) (00:00)
we’ll be together (02:32)
i think we should break up (06:18)
morning coffee (08:06)
don’t cry kate (09:04)
goodbye earth, i’m taking my spaceship to explore the universe (12:03)
so long (14:00)
i don’t know and i don’t want to know (15:18)
the cat told me how to make chillwave music (18:12)
when you think about her and your brain says “no don’t do that”(21:25)

music by in love with a ghost

♥ links ♥

► soundcloud: https://soundcloud.com/in-love-with-a-ghost
► bandcamp: https://inlovewithaghost.bandcamp.com/
► spotify: https://play.spotify.com/artist/21tDFddcOFDYmiobTcls2O
► twitter: https://twitter.com/LVGHSTmusic
► facebook: https://www.facebook.com/LVGHSTmusic/

//

♥ art by tanyan ♥

►https://twitter.com/uguutan
►https://picarto.tv/Tanyan
❤️
◕‿◕ Please support me here on Youtube! Subscribe-PNG-12sss

kids

Stu Pickles Conquers his Fear of Heights | Rugrats | NickSplat

Stu Pickles Conquers his Fear of Heights | Rugrats | NickSplat

❤️
Subscribe to me here on Youtube! Stu Pickles gets cold feet at the high dive until he realizes that Tommy is about to fall into the pool!

Clip from Rugrats episode “The Big Flush”

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NickSplat is your late-night destination for your favorite childhood Nickelodeon cartoons and live-action shows. We don’t question football-shaped heads, but embrace them – along with Reptar bars, a Big Ear of Corn, orange soda, and even slime for Pete (and Pete’s) sake. Make your slime-covered Nickelodeon childhood dreams come true every night at 10 PM, on the TeenNick channel.
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GAMES

Nintendo Switch EShop Adds Another New Game

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The Nintendo Switch eShop is now home to another new game. It’s the first release of the week, with at least one more still to come to the platform.

Cave Story+ is now available for Switch. This is an enhanced edition of the acclaimed action-platformer originally released in 2004, which has gone on to be released for numerous systems. Cave Story+ launched for PC in 2011 and featured various improvements and additional modes added in previous releases. Publisher Nicalis says this Switch edition is the “definitive version with new challenges, gameplay options, and enhancements.” It features “more levels and additional subtle graphic improvements, future free content updates, as well as a few bonuses that are yet to be revealed.”

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The game is out now for $30 on the eShop. It’s also available physically, with that version–also priced at $30–coming packed with some extra goodies, including a soundtrack CD and keychain.

Tomorrow, June 22, brings another new Switch release in Oceanhorn: Monster of Uncharted Seas. The Zelda-like game will be priced at $15. We’ll report back tomorrow with word of any other new releases; the ACA Neo Geo games, in particular, like to show up on the eShop with little warning. Last week saw one of those (Sengoku) along with Azure Striker Gunvolt and a big release from Nintendo, Arms.

Vía https://www.gamespot.com/articles/nintendo-switch-eshop-adds-another-new-game/1100-6451079/ ʕ ᴖᴥᴖʔ Subscribe to me here on Youtube! Subscribe-PNG-12sss

GAMES

Nintendo Switch Coming To Conan O’Brien’s Clueless Gamer Series This Week

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Conan O’Brien’s Clueless Gamer segment is wacky and wonderful. The late night TV host and comedian’s video game series has featured games like The Witcher 3, For Honor, and more recently, the virtual reality game Wilson’s Heart. Now, for the first time, he’s airing a Clueless Gamer segment for a Nintendo Switch game. An episode for the Nintendo Switch fighting game Arms is expected to air this week, premiering this Thursday, June 22.

At the end of the June 20 Conan taping, O’Brien asked the audience if they would stay in their seats to preview the Arms episode of Clueless Gamer. O’Brien and Will Arnett go head-to-head in the episode, with the understanding that the competitor who comes in second would have to record a video praising the other. Wins are counted, along with “sick burns”–and there are many of these. They were pretty tame as far as O’Brien and Arnett’s jokes go, and the family friendly Nintendo might have had something to do with that.

O’Brien said he expects the episode to air on June 22, but this could change.

O’Brien himself doesn’t know much about video games, and he often rips them apart in his videos–he called Final Fantasy XV an “epic waste of time.” The Clueless Gamer series has been wildly popular, and O’Brien told the audience at the June 20 Conan taping he’s been approached by numerous game companies asking if they can pay to have O’Brien play their games. O’Brien said he is always honest with them about his lack of experience and how he sometimes makes digs at games, but he says the companies don’t care because it is understood that O’Brien has no credibility with gamers.

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Presumably to make the most of this intrigue, TBS has reportedly greenlit a Clueless Gamer spinoff show, though O’Brien apparently will not host it.

We’ll report back with the Clueless Gamer episode for Arms later this week when it’s released.

Arms launched on June 16 for Switch. GameSpot’s review scored it a 7/10.

“Arms is a strong, substantial fighting game that takes a while to really hit its stride. Its barrier to entry is unlike anything else in the genre, but it’s one worth tackling in order to get at the game’s fascinating take on fighting,” reviewer Kallie Plagge said. “It may not have the same skill requirement as other fighting games, but the flexibility and fast thinking it requires secures it as one that works on its own terms and opens the genre up to a wider audience.”

Vía https://www.gamespot.com/articles/nintendo-switch-coming-to-conan-obriens-clueless-g/1100-6451077/ ʕ ᴖᴥᴖʔ Subscribe to me here on Youtube! Subscribe-PNG-12sss

GAMES

Amazing Blade Runner 2049 Footage Revealed In New Video

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Ridley Scott’s sci-fi classic Blade Runner celebrates its 35th anniversary this weekend, and to celebrate, Entertainment Weekly have revealed a new promo for the upcoming sequel. Blade Runner 2049 arrives in October, and this video features footage not seen in the most recent trailer, plus interviews with stars Ryan Gosling and Harrison Ford, director Denis Villeneuve, and producer Scott. Click here to check it out.

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Not much is known about Blade Runner 2049’s storyline, but the official synopsis provides a few clues: “Thirty years after the events of the first film, a new blade runner, LAPD Officer K unearths a long-buried secret that has the potential to plunge what’s left of society into chaos. K’s discovery leads him on a quest to find Rick Deckard, a former LAPD blade runner who has been missing for 30 years.”

In a recent interview with The Hollywood Reporter, Villeneuve (Arrival, Sicario) spoke about the challenges of making a sequel to such an iconic film. “Ryan and I made peace with the idea that the chances of success were very narrow,” he said. “I came on board because the script was very strong. But no matter what you do, no matter how good what you’re doing is, the film will always be compared to the first, which is a masterpiece. So I made peace with that. And when you make piece with that, you are free.”

The director went on to explain that although Scott created the distinctive world of the original movie, he was very hands-off in his role as producer on the sequel. “He said, ‘It’s your movie. I’ll be there if you need me, otherwise I’ll be away,'” Villeneuve said. “And I must say he was not there physically, but I felt his presence all the time, because I was dealing with his universe all the time. So in a way he wasn’t there, but he was there a lot at the same time.”

Blade Runner 2049 also stars Ana de Armas, Jared Leto, and Robin Wright. It hits theaters on October 6, 2017.

Vía https://www.gamespot.com/articles/amazing-blade-runner-2049-footage-revealed-in-new-/1100-6451076/ ʕ ᴖᴥᴖʔ Subscribe to me here on Youtube! Subscribe-PNG-12sss

GAMES

Nex Machina Review

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Nex Machina is a modern revamp of Robotron 2084 in all but name, and developer Housemarque even managed to collaborate with Robotron’s creator, Eugene Jarvis, to bring the high-quality homage to life. Conceptually, the two games are nearly identical, and every aspect of Nex Machina is appropriately chock-full of nostalgia; the gorgeously trippy graphics feel simultaneously modern and retro, and the synth-wave soundtrack complements the sci-fi action perfectly. In the same vein as Pac-Man Championship Edition, Nex Machina is one of the best modernizations of a classic arcade game that you can find.

The plot is brief and to the point: you’re a lone hero trying to save what remains of humanity during a robot apocalypse. The twin-stick shooting action that defines your fight is tight and responsive, and every world is relentlessly challenging. Individual levels are relatively small, fast-paced, and frequently packed with secrets to discover amidst the chaotic hero-on-robot action. And death comes instantly, whether you get hit by a lone bullet or simply bump into a nearby enemy.

Nex Machina’s pronounced difficulty is by design, hearkening back to the challenge of its arcade source material. Beyond advancing through stages, skillful play is rewarded with item upgrades, bonus points, and a strong sense of satisfaction from overcoming seemingly impossible odds. Nex Machina is consistently challenging, but it’s also thoroughly gratifying as every power-up gives you newfound confidence in the heat of battle.

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Your primary objective in each level is to destroy a number of enemy waves before rocketing off to the next set piece. There are, however, numerous secondary objectives to consider along the way. As with Robotron, there are a handful of humans haplessly wandering around each stage. Rescuing them (just by touching them) requires precise timing as you must not only protect your own hide, but also defeat enemies who’re whittling away the wandering humans’ health. Saving humans is considered optional, but it’s a relentlessly tempting (and risky) distraction that you’ll chase time and time again, even when you should know better.

Boss battles at the end of every level are the biggest test, throwing out dense curtains of bullets that demand exacting movements to avoid. All are challenging, and each is drastically different–from a mechanical ape that sits at the top of the screen and throws flaming debris at you, to a giant Terminator-like Skull and a hivemind boss that attacks from the safety of a protective field. Adding to the challenge, boss fights follow a series of dense enemy waves; if you lose all of your lives and end up using a continue, you have to start the process all over again.

Nex Machina is difficult, intensely satisfying, and packed with enough secrets and lofty secondary objectives to keep you enraptured for hours.

You can point to dense waves of enemies and monstrous bosses as the reasons Nex Machina is so hard, but more than their numbers or size, it’s the range of tactics they employ that ultimately stress you out. Some enemies mindlessly plow toward you, others will make beelines to humans, and there are burrowing turrets that send out waves of exploding balls, among a variety of other robotic dangers. You typically face myriad enemy types at once, from all directions, creating a juggling act that would be impossible to contend with if not for your special abilities.

Dashing is central to surviving in Nex Machina’s harsh world, as it was in Housemarque’s previous games, Resogun and Super Stardust. Once activated, you’re invulnerable for the duration of the lunge, and your timing has to be perfect given the small margin for error in most levels. Misjudge the duration of your dash through a crowd by a nanosecond, and you’ll lose a life. Since there is a brief recharge period between dashes, you can’t abuse it. This is alleviated somewhat if you spot and grab a triple-dash power-up, but these are few and far between and don’t completely diminish the risk of an untimely sprint in the wrong direction.

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Secondary weapons, however, are more prevalent and can make or break you depending on the scenario. Your options include powerful lasers, rockets, floating bombs, and a sword for deadly close-up attacks. These also require a brief pause to recharge, reinforcing the idea that your ability to manage cooldown meters is a critical skill–and another layer to track during frantic onslaughts.

You can, in theory, play through Nex Machina in under an hour, but it’s eminently replayable thanks to the number of secrets waiting to be found, and the skills you need to hone in order to survive and climb to the top of the leaderboards. You do have the option of bringing a friend along, but Nex Machina’s multiplayer is woefully limited to local engagements. The lack of online play is a notable disappointment given how useful a partner can be on the game’s harder difficulties.

Limited multiplayer options aside, Nex Machina is a game that confidently meets expectations. It’s difficult, intensely satisfying, and packed with enough secrets and lofty secondary objectives to keep you enraptured for hours. It’s a classic game at heart, but with refined challenges and exacting mechanics, it feels right at home in the modern era.

Vía https://www.gamespot.com/reviews/nex-machina-review/1900-6416704/ ʕ ᴖᴥᴖʔ Subscribe to me here on Youtube! Subscribe-PNG-12sss

GAMES

Free Friday The 13th Game DLC Out Now On PC/PS4 As Apology For Server Issues

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Update: The free Friday the 13th: The Game update has been released on PS4 and PC, but Xbox One players will have to continue to wait. As explained in a post on the game’s Facebook page, the patch did not pass Microsoft’s certification process, meaning it will need to be amended and resubmitted. Studio head Wes Keltner explained, “This was due in part to some instability of the new content and the memory leak issue mentioned below.”

He then goes on to describe the memory issue that’s been plaguing the Xbox One version of the game and apologize for the situation. He also noted, “We’re getting some outside help, from other colleagues in the industry that have had this identical problem. This in an effort to speed it up, or at least avoid some hurdles getting to the root of the problem.”

Original Story: Friday the 13th: The Game encountered no shortage of server issues following its launch last month, the effects of which are still being felt to some extent. To make up for this, publisher Gun Media has announced it will make the game’s first content update available for free.

As the trailer above notes, Gun wants to “make up for [the issues] and thank you for your patience” by giving away “cool free s***.” The main component of this DLC is a retro version of Jason that comes with new chiptune music created by Mitch Murder. You can get a glimpse of him (and hear some of the music) toward the end of the video.

Also in the DLC is new clothing for every counselor, as well as 13,000 free customization points for all players. Everyone will also be able to partake in a double XP scheduled for this weekend, running from June 23-25. The DLC itself launches tomorrow, June 20.

“Overall, Gun Media is very thankful to our fans, supporters, and those interested in the game,” it said in a press release. “We were completely overwhelmed by the amount of users that tried to play at launch, enough to break our servers and force us to upgrade. That process has evened out since then, however we are still working to smooth out the experience even more across all three platforms.”

In our Friday the 13th review, Peter Brown wrote, “As of now, a week after launch, it’s short on content and performs poorly all around, especially on consoles. The story goes that the developers weren’t prepared for amount of people who wanted to jump on day one, but that does little to assuage players who were convinced that they were paying for a finished product. Despite showing potential that may one day be realized, Friday the 13th comes across as an unfinished game that shouldn’t have been released in its current state.”

If you’ve been playing the game, be sure to check out our gallery of the Friday the 13th Easter eggs you might have missed.

Vía https://www.gamespot.com/articles/free-friday-the-13th-game-dlc-out-now-on-pcps4-as-/1100-6451037/ ʕ ᴖᴥᴖʔ Subscribe to me here on Youtube! Subscribe-PNG-12sss

GAMES

DC’s Watchmen Could Become HBO Series From Lost Co-Creator

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It took many years for the classic DC graphic novel Watchmen to make it to the screen, with Zack Snyder’s movie finally arriving in 2009. There may soon be another version on the way, this time made for TV and overseen by Lost co-creator Damon Lindelof.

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As reported by Variety, Lindelof is in talks with HBO to develop a TV series based on Alan Moore’s iconic story. This is the second time that the cable channel has tried to bring Watchmen to the screen, following an initial attempt in 2014. However, Variety notes that if it happens, Lindelof’s version will start again from scratch.

Lindelof’s acclaimed drama The Leftovers was also screened on HBO, and recently concluded its third and final season. His other writing credits include the movies Prometheus and Star Trek Into Darkness, and he was the co-creator and joint-showrunner of Lost.

Watchmen was first published by DC in 1986 as a 12-part limited series. It was written by Moore and illustrated by Dave Gibbons and is widely considered to be one of the greatest comic books ever released. It helped usher in a new, more mature approach to mainstream superhero comics, and in 2005, it was featured on Time’s list of 100 greatest novels of the 20th century.

A film version was in the works for many years before Snyder’s version hit screens, and 12 Monkeys director Terry Gilliam was attached at one stage. Snyder’s movie was a modest success, making $185 million at the worldwide box office.

Vía https://www.gamespot.com/articles/dcs-watchmen-could-become-hbo-series-from-lost-co-/1100-6451075/ ʕ ᴖᴥᴖʔ Subscribe to me here on Youtube! Subscribe-PNG-12sss

GAMES

Pillars Of Eternity: Complete Edition Coming To Consoles, Launching August 29

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It’s been an exciting year for Obsidian Entertainment. With Pillars of Eternity II: Deadfire on the way, and new DLC for Tyranny coming later this year, the developers behind some rather dense isometric RPG games are cranking out some quality games that you can really sink your teeth into. But now, we can expect another title from Obsidian and Paradox Interactive ready for release this year. The publisher has just announced that the original Pillars of Eternity will be making its way to Xbox One and PS4 on August 29 with Pillars of Eternity: Complete Edition.

In the Complete Edition, players who missed out on the original PC release will be able to experience the entirety of Pillars Of Eternity, including all expansions and updates–such as level cap increases, new difficulty modes, and balance tweaks. Ported over to consoles by Paradox Arctic, the developers and publisher worked closely with Obsidian to ensure that the move to consoles retained many of the core elements of the original game, which had to go through some changes to fit the new platforms.

Its publisher, Paradox Interactive, states that a lot of work went into the creation of this port, and that it was all designed to ensure for comfort and accessibility.

“Pillars of Eternity: Complete Edition goes beyond just offering everything together. Paradox Arctic has thoroughly updated the Xbox One and PlayStation 4 versions of the award-winning RPG for play with a controller, and have entirely redesigned the UI for easy viewing on televisions. Players will be able to easily navigate the game’s detailed character creation, real-time-with-pause combat, and party management from their couches thanks to new TV-friendly menus and controls.”

Set for launch on August 29 for $50, Paradox and Obsidian are ready to keep the CRPG titles coming–and with a new audience for the game, there’s definitely looking to be an influx of new players ready to explore the world of Eora very soon. For more info on Pillars of Eternity: Complete Edition, check out my hands-on impressions from E3 2017, where I learned just what exactly they changed to make Pillars of Eternity work on consoles.

Vía https://www.gamespot.com/articles/pillars-of-eternity-complete-edition-coming-to-con/1100-6451064/ ʕ ᴖᴥᴖʔ Subscribe to me here on Youtube! Subscribe-PNG-12sss

GAMES

Hands-On With Pillars Of Eternity: Complete Edition On Consoles

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With the next title in the Pillars of Eternity series on the way in Deadfire, Obsidian Entertainment and Paradox Interactive are gearing up for the launch of original to bring in some new blood. In Pillars of Eternity: Complete Edition, players on PS4 and Xbox One will be able to dive into a new version of the game–featuring all content from both expansions and game updates–which has been redesigned for playability on consoles. Ported over by Paradox Arctic, the Complete Edition will mark the first time the series has made its way onto non-PC platforms on August 29. During E3 2017 last week, we got a brief hands-on with it, and we saw just how much of an overhaul was needed to make this title work on consoles.

For the uninitiated, Pillars of Eternity takes place in the world of Eora, a land resembling the early-renaissance period, but populated with monsters and other magical beings. In a region of the world known as the Eastern Reach, the area is in constant political turmoil with several empires and organizations in conflict with each other. Playing as The Watcher, a nameless and unknown character with a past and future of your own making, they will soon find themselves right in the middle of the conflict between the nations and must decide the best way to navigate the Eastern Reach, all while banding together a party of unique characters who have their own views on how the world should be.

In development for a little over 10 months, Paradox Arctic certainly had its work cut out for them. As a computer role-playing game, Pillars of Eternity wears its keyboard and mouse setup–and its overall ‘PC-ness’–on its sleeve, and the developers working on the port had to redesign much of the game to accommodate the more limited play-style with controller pads. On consoles, all movement is controlled by the left stick, while actions and other context sensitive options are on the shoulder and face buttons. A new radial menu is also available for players, which covers much of your needs while on your adventure. Despite these changes to the UI and control scheme, many of the more obscure PC features still remain. For instance, disabling companion AI is still available, giving players complete control over all party members’ moves. Moreover, cursor control is still possible, and with a quick button press, players can still use the CRPG staple to engage objects and examine the environment.

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The control setup is largely similar to how Torment: Tides Of Numenera‘s console port turned out, which is very much a good thing. Playability is important in CRPG titles such as this, which is very much akin to bundling up with a good book when you get into it, so it’s refreshing to see that the changes make for a pleasant experience on controllers. Despite the switch to a different platform, Pillars still retains its PC roots, which is very much what Pillars of Eternity was all about. Speaking with the folks from Paradox, they stated that many of these were a necessity, given the obvious change to platform. The primary goal they wanted to achieve was the ease of use and comfort. An Isometric CRPG title on consoles are few and far between, mostly on account of how niche the genre is, but also due to the fact that redesigning the game to work on controllers is something of a huge undertaking.

Fortunately, the small portion of Pillars I got to play on Xbox One was surprisingly smooth. The console port felt very much like its own thing that worked to coalesce many options and features that scattered throughout the keyboard like inventory and status management, along with skills and other traits. Though they use every button on the controller pad, it still felt more compact and easy to get into compared to the original PC version. Which will definitely be appreciated. With its release coming soon, August 29, it’ll be available surprisingly soon, and I look forward to having more people experience one of Obsidian’s best games in years.

For more info on Pillars of Eternity: Complete Edition, be sure to watch this space. But if you’re looking for more info on Pillars of Eternity II, then check out my impressions from E3 2017.

Vía https://www.gamespot.com/articles/hands-on-with-pillars-of-eternity-complete-edition/1100-6451040/ ʕ ᴖᴥᴖʔ Subscribe to me here on Youtube! Subscribe-PNG-12sss

GAMES

Logitech G433 Headset Unboxing and Impressions

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The Logitech G433 Headset


The Logitech G433 Headset

We have the Logitech G433 headset and spent several hours listening to music, playing games, and using these on the go. It’s branded as a “lifestyle” headset because of its modular features, light weight, and minimalist design. While it has the makings of everyday headphones, these are ultimately built for gaming.

The G433 can be used with any device with a 3.5mm audio jack, though the USB dongle provides PC users with DTS Headphone:X capabilities.

We’ll discuss whether or not its features, audio quality, and ergonomics warrant the $100 USD price tag. But first, let’s see what’s in the box!

What’s In The Box?


What’s In The Box?

The packaged contents include the following:

  • The G433 headset
  • Travel pouch
  • Detachable microphone
  • Two optional microfiber ear pads
  • USB digital-to-analog converter (USB)
  • 3.5mm audio/microphone splitter
  • 4.9-foot 3.5mm audio cable
  • 6.6-foot 3.5mm audio cable (braided)

All these items are packed into a sturdy box that flips upward.

Travel Bag


Travel Bag

The mesh travel pouch isn’t particularly substantial, but it’s enough to keep all the necessary pieces together in one place if you take these elsewhere. The headset fits best with the ear cups swiveled inward.

Build Quality


Build Quality

One of the best aspects of the G433 is its minimalist, no-nonsense design. Even though it has some modular features, there aren’t many moving parts that feel like they’ll break off if the headset is mishandled. The headset feels solid with its flexible yet sturdy plastic frame that doesn’t make any creaking noises, and the ear cups themselves are wrapped in a mesh fabric.

At just a little over nine ounces, the G433 is one of the more lightweight headsets on the market. There’s no unnecessary bulkiness here, which lends itself well to being a set of headphones to take outside.

Comfort


Comfort

The G433 is an over-the-ear headset that’ll clamp around your ears. There’s enough room from the padding to prevent my ears from coming in physical contact with the audio drivers. Other headsets with shallow padding have this issue, which causes discomfort.

Take note that the ear cups tend to clamp a bit tighter than many other headsets.

Microfiber or Mesh


Microfiber or Mesh

Mesh ear cups come stock on the G433 headset, which worked just fine. However, its surface is slightly abrasive and could irritate your skin. I much prefer the microfiber option given the smoother feel of the material, though it’s not on par with velour ear pads of other headsets. These aren’t that dense or plushy, but they work just fine for extended use.

Audio Driver


Audio Driver

All the latest Logitech headsets use the company’s proprietary 40mm Pro-G audio drivers. Impressive bass punches through these drivers, even pushing out some decent sub-bass. Mid- and high-level frequencies generally come out clean, though they tend to be a bit distorted at louder volumes.

You shouldn’t expect the same level of clarity and sonic fidelity as a pair of Sennheisers or Audio-Technicas paired with a DAC/Amp, but the G433 provides distinguishable audio quality among gaming headsets.

It’s Your Choice


It’s Your Choice

Ear pads can simply be pulled off, but they do wrap tightly around the headset once they’re on. Options are always nice.

Microphone Jack


Microphone Jack

The microphone port resides towards the front of the left ear cup. The placement and design makes the mic easy to pop in and out, and it’s discreet enough to not look odd when it’s not in use.

Detachable Microphone


Detachable Microphone

The rubber housing of the microphone makes it easy to flex in any direction. It also features a built-in micro pop filter that helped the harshness of “p” and “s” sounds, but only slightly. Mic output quality was great in general, which was evident in the audio feedback through Discord.

3.5mm Audio Jack


3.5mm Audio Jack

Also on the left ear cup is the 3.5mm jack. It requires a cable with thin housing since it needs to in fit the surrounding plastic around the port. Thankfully, the G433 comes with two solutions: a braided 6.6-foot cable and a rubberized 4.9-foot cable.

Volume Control


Volume Control

A volume control wheel resides on the braided cable and works independently of the device it’s connected to. There’s also a microphone mute toggle and a clip to attach it to clothing. It doesn’t weigh much, so it won’t pull down the headset if you leave it hanging.

USB DAC and Audio/Mic Splitter


USB DAC and Audio/Mic Splitter

The G433 can be used through either USB or 3.5mm audio jacks. The splitter allows you to use the headset in case the device in use doesn’t have the combo audio/mic port. The USB dongle lets PC users enable DTS Headphone:X, a virtual 7.1 surround sound solution that can better simulate positional audio.

Mesh Headband


Mesh Headband

Under the headband is a padded mesh lining to help the headset rest easy on your head. It works perfectly fine and doesn’t grip or pull on my hair when adjusting headset’s position.

Bag It Up


Bag It Up

We have to go soon, so we’re taking these with us, but not before we leave you with our conclusion!

Overall Impressions


Overall Impressions

From using the Logitech G433 extensively for about two weeks straight, I can say it’s an impressive headset, especially if you prefer a minimalist design. It does away with flashy aesthetics and focuses on being ergonomic and lightweight. Logitech hadn’t made a headset that fit comfortably for me until now. You won’t get the sound quality of high-end headphones, but it’s hard to overlook the strong bass and relatively clean mids and highs.

A gaming headset is still a big investment at $100, but the G433 should be on your radar if you’re looking for one in this price range.

Vía https://www.gamespot.com/gallery/logitech-g433-headset-unboxing-and-impressions/2900-1317/ ʕ ᴖᴥᴖʔ Subscribe to me here on Youtube! Subscribe-PNG-12sss

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BTS w/ Kira Kosarin & Jack Griffo on ‘Thunder in Paradise’ | The Thundermans | Nick

BTS w/ Kira Kosarin & Jack Griffo on ‘Thunder in Paradise’ | The Thundermans | Nick

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GAMES

Final Fantasy 14’s Server Issues Are Due To DDoS Attacks

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Final Fantasy XIV‘s ongoing network issues are the result of DDoS attacks, according to publisher Square Enix. In a post on the game’s official website the company offered an update on server problems that have plagued the game since the launch of its newest expansion, Stormblood.

The update states North American servers are being attacked and that the technical team is having some trouble resolving the issues.

“We have confirmed that since June 16th, we have been experiencing DDoS attacks from an anonymous third-party targeting the Final Fantasy XIV game servers on the NA data center,” reads the post.

“Our technical staff is taking every possible measure to address this issue but the attack is still continuing to take place by changing their methods at every moment. We will continue to monitor and work on recovery from every possible angle.”

As noted in the post, DDoS attacks are designed to flood serves with information so that it struggles to handle the load, thus crippling performance. DDoS attacks are often concerted efforts involving numerous PCs all targeting the same servers.

“Due to this attack, our game servers, network equipment, and network connection are being hit with heavy load at an extensive level, which is causing a disconnection from the game and login difficulties,” Square Enix added. “Our technical staff is continuing to work on countermeasures for this issue.”

The company also assured players that, despite the attacks, the personal information connected to Final Fantasy XIV accounts is not in danger.

“With the attack we are currently experiencing, only a massive number of access attempts are being made, so character data and personal information registered to our customers’ accounts are not in danger of being exposed.”

An early-access period for Stormblood began on June 16 for anyone who pre-ordered the game, but all players were allowed onto game servers on June 20, with the official launch of the expansion. A big patch for the game was recently released and we got the chance to talk with the company about reinventing the MMO for beginners.

Vía https://www.gamespot.com/articles/final-fantasy-14s-server-issues-are-due-to-ddos-at/1100-6451074/ ʕ ᴖᴥᴖʔ Subscribe to me here on Youtube! Subscribe-PNG-12sss