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GAMES

The Last Jedi’s Porgs Are Just Puffins, Which The Film Crew Couldn’t Get Rid Of

Everyone thought the Porgs, those cute lil’ animals from The Last Jedi, were basically space penguins. Turns out they’re actually space puffins, because Skellig Michael (aka Luke’s Island) is so covered with the birds that it was easier for the VFX team to just work with them than try and cut them out of the movie.

In a feature on Star Wars’ official site, creature designer Jake Lunt Davies doesn’t just share a whole load of concept art of the birds (which, this being Fine Art, is why we’re here), but also reveals their very practical origins.

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“From what I gathered, Rian [Johnson] had gone to shoot this sequence on Skellig Michael, which is the real island location that stands in for Ahch-To, and that island is covered in puffins”, he told the site. “It’s a wildlife preserve and everywhere you look there are hundreds of birds dotted around the landscape.”

“From what I gathered, Rian, in a positive spin on this, was looking at how can he work with this. You can’t remove them. You physically can’t get rid of them. And digitally removing them is an issue and a lot of work, so let’s just roll with it, play with it. And so I think he thought, ‘Well, that’s great, let’s have our own indigenous species.’

Which doesn’t explain the Space Nuns, but whatever.

There’s some concept art from the development of the Porgs below.


To see the images in their native resolution, click on the “expand” button in the top-left corner.

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Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some concept, environment, promotional or character art you’d like to share, get in touch!


Vía https://kotaku.com/the-last-jedis-porgs-are-just-puffins-which-the-film-c-1821485957 ʕ ᴖᴥᴖʔ Subscribe to me here on Youtube!

Pop Culture

Happy Trails! Episode 103: Join Us for Bleeding Cool’s Happy! Live-Blog!

Thanks for joining us for our third edition of Happy Trails!, Bleeding Cool’s live-blog of Syfy‘s Happy! and tonight’s second episode, ‘When Christmas was Christmas.”

So after spending some quality existential stage time with Jerry Springer in his head, dealing with a coked-up Happy and playing a few friendly hands of poker with “friends” who have a ton of vested interests in seeing him no longer among the living, Christopher Meloni‘s Nick Sax has a new sense of purpose and commitment to doing what’s right…

Except that his only partner is a blue imaginary creature who’s on borrow from his kidnapped daughter, and that everyone and their mother (on both sides of the law) are out to put an end to Sax permanently.

What could go wrong…right?

happy season 1 episode 3 live blog

Less of a “formal review” and more of a “revap”-type (review/recap) thing, we’re covering the nitty and the gritty of the episode, along with some of my thoughts on what worked and what should’ve be left untouched by human hands. If you’re not familiar with the comic book series, then you should definitely keep that in mind as you keep reading or watching. If you know what’s coming, then spoilers probably aren’t going to be a big deal for you; but there may be some discussion (translation: rants) of either subtle changes or drastic differences that you might want to avoid until you see them for yourself.

HAPPY! is based on New York Times best-selling author Grant Morrison and Darick Robertson’s graphic novel of the same name. The series follows Nick Sax (Christopher Meloni, Law & Order: SVU) – an intoxicated, corrupt ex-cop turned hit man – who is adrift in a world of casual murder, soulless sex and betrayal. After a hit gone wrong, his inebriated life is forever changed by a tiny, relentlessly positive, imaginary blue winged horse named Happy (Patton Oswalt).

american horror story cult e05 live blog

● This page should update…but just to be on the safe side I strongly suggest you refresh every now and then to make sure because I’ve been known to ramble often and quickly.

● If you’re going to social media to talk about what we’re talking about, go with: #bclive and #liveblog.

● Don’t forget to check out some of the cool Happy! stuff we have waiting for you below.

● So that’s it! Check-back here for some interesting stuff…our “pre-game” starts at 9:00 pm ET, with “The Big Show” starting at 10:00 pm EST!

 

Get caught up on last week’s debut episode with our recap of ‘What Smiles Are For’ here:

 

The Weekly Static was lucky enough to grab a few minutes with Patrick Fischler, Happy!’s resident sociopath, mob enforcer and man who enjoys interrogating people a little too much:

And here’s a look at last week’s episode ‘What Smiles Are For,’ courtesy of Syfy:

Happy Trails! Episode 102: Join Us for Bleeding Cool’s Happy! Live-Blog!

Happy! Season 1, Episode 1 Recap: “Less Paperwork if He’s Dead.”

Happy! Scores Big Numbers for Syfy with Series Debut

Happy! Season 1, Episode 1 Recap: Saint Nick

Happy!: Join Bleeding Cool’s Live-Blog of Syfy’s New Dramedy Series

The Weekly Static S01E15: Harley, Happy!, Walkers, And More!

Syfy Has Released A Perfect 30-Second Spot For The Debut Of ‘Happy!’

First Impressions Of Syfy’s ‘Happy!’ Pilot And More From NYCC 2017

Watch The First Official ‘Happy’ Season 1 Full Trailer

The post Happy Trails! Episode 103: Join Us for Bleeding Cool’s Happy! Live-Blog! appeared first on Bleeding Cool News And Rumors.

Vía https://www.bleedingcool.com/2017/12/20/happy-season-1-episode-3-live-blog/ ʕ ᴖᴥᴖʔ Subscribe to me here on Youtube!

GAMES

One of Fallout 4’s most popular mods is getting an expansion.

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One of Fallout 4's most popular mods is getting an expansion. Sim Settlements, which has been downloaded over a million times, lets you direct settlers in the construction of their own unique, living towns that they, not you, build. The expansion will add more personality and variety to that system. It looks so good that I’m actually kinda interested in Fallout 4 again, which is a feat unto itself.

Vía https://kotaku.com/1821485737 ʕ ᴖᴥᴖʔ Subscribe to me here on Youtube!

Culture

Apple will waive developer fees for nonprofits and governments in 2018

As Sarah Perez at TechCrunch notes, Apple has quietly changed the wording on its App Store guidelines regarding “apps created from a commercialized template.” That’s a super boring way to refer to a problem that Apple has been trying to solve since at least June of this year: cookie-cutter apps. These are the sorts of apps that a small business or local event might have a service create and submit to the App Store for them — they’re often low quality, undifferentiated, and poorly maintained. And so back in June, Apple just straight up banned them.

But today, Apple is softening that stance a little. The new language adds a bunch of caveats after the word “rejected,” including rules that will allow templatized apps if they’re “submitted…

Continue reading…

from The Verge – All Posts https://www.theverge.com/2017/12/20/16804010/apple-waive-developer-fees-nonprofits-governments-2018

Culture

Facebook allows employers to target job ads based on age, and that might be illegal

Facebook has just come under even more scrutiny today for its lack of oversight into algorithmic ad targeting following a new joint investigation from The New York Times and ProPublica, this time focused on potential age discrimination. Similar to how ProPublica illustrated last year and again just last month how housing ads on Facebook could exclude users by so-called “ethnic” and “multicultural” affinities, this new report shows how the social network also lets advertisers exclude certain age groups for job ads.

Instead of claim that it wants to do better, as Facebook has with regards to racially discriminatory housing ads, the company seems to be taking a far more defensive stance here. In a blog post titled, “This Time, ProPublica,…

Continue reading…

from The Verge – All Posts https://www.theverge.com/2017/12/20/16803978/facebook-age-discrimination-job-ads-report

Culture

UK government wants to ban this tiny phone in some harebrained effort to stop prison smuggling

Britain’s justice secretary wants to ban miniature cellphones in a hapless effort to be seen to be doing something about prison smuggling. The “Beat the Boss” handsets (Amazon) are barely the size of lipstick or a stick of gum. They’re unlocked, dirt cheap, popular with kids, and easily concealed.

They are marketed as being virtually metal-free and therefore able to beat the detectors anyone entering a prison must pass through.

“It’s pretty clear that these miniature phones are being advertised and sold with the purpose of being smuggled,” Mr Lidington will say in a speech on Monday.

“I am calling on online retailers and trading websites to take down products that are advertised to evade detection measures in prisons.”

Looking at the specs, these are 2G GSM handsets and will only work in the U.S. on T-Mobile and (maaaaybe) AT&T.

“IT REALLY WORKS BUT DIFFICULT TO USE BECAUSE IT IS SO SMALL ❗️❗️❗️,” writes verified purchaser Bill Hubner, who I stress is merely an Amazon customer and absolutely not suspected of any clever jailhouse shenanigans.

There are several sellers offering this gadget, all obviously identical.

eBay UK promised to stop sales of these months ago, according to the BBC, but the site remains well-stocked at press time.

Beat the Boss Phone [Amazon]

from Boing Boing https://boingboing.net/2017/12/20/uk-government-wants-to-ban-thi.html

GAMES

Life Is Strange Dev And Lead Actress Say Why The Series Was An Emotional Journey At Its Conclusion

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In 2015, Dontnod Entertainment’s Life Is Strange made quite an impact with its endearing, and heartfelt story. Focusing on the slice-of-life moments of young Max Caulfield in her ordinary small town, it cleverly weaved in a time-travel mechanic to allow players to control the fates of the many characters in Arcadia Bay–for better or worse. However, the core of its story focused on the emotional connection between Max and fellow outsider Chloe, who shared several heartfelt moments together while contending with the reality of their tragic and less-than-ordinary circumstances.

With season 2 still a ways out–featuring a brand-new storyline and characters–fans have been enjoying the prequel Before The Storm, developed by Deck Nine Games. As a companion piece to the first story, it shifts things over to a younger Chloe (voiced by Rhianna DeVries), and how her emotional journey three years priors to season 1 led to the character many have grown to love. In addition to seeing how she gets her iconic blue hair, owners of the Before The Storm deluxe edition will get to experience the bonus episode Farewell next year, which will tie-up the story for Max and Chloe.

Prior to the launch of Before The Storm’s episode 3, co-game director Chris Floyd and actress Ashly Burch–who was the voice for Chloe in season 1 and served a story consultant for the prequel–spoke with GameSpot about their work on the game. During our talk, we learned how Chloe evolved between both games, and how they hope to live up to their fans’ expectations as they put the capper on the main story.

A lot of fans hold these characters dear to them, which likely made it challenging to try and revisit them for the game. Can you talk about how the change in perspective made things different this time around?

Ashly Burch: Well, it’s interesting to see Chloe in this context, you never really got to see a sense of her relationship with Rachel, apart from the fact that Chloe cared a lot about her. So I think the first Life is Strange is a lot about Chloe’s story told through Max’s eyes. They share a story, but it’s about their emotional arc through that game. But in this game, the story is about Rachel and her storyline. I think the thing that that makes it so satisfying is that even though you’re playing Chloe, you’re really learning about this character that’s almost mythic from the first game. And you’re playing her story, and the revelations about Rachel, and the story you’re following is about Rachel. It was really smart decision on [Deck Nine’s] part.

Chris Floyd: It was really a thing we discovered early on in the story and analyzing the original game. In many ways, the protagonist is a lens to see the rest of the story, and so that makes that main relationship–in the character of Chloe in the first game, and Rachel in Before The Storm–the focus of the story you’re telling. So yeah, by the time we got to the third episode, we really put a lot into this question of Rachel’s identity. She supposedly had the perfect life, was successful with everything, but she still had some-earth shattering problems. And Chloe was the right person at the right time to help her out.

It must have been daunting for Deck Nine to pick up after Dontnod for this prequel. Can you talk about what interested you about this project, and how the development went?

CF: Well, it was a great privilege to be asked to make another Life Is Strange game, and it was a lot of pressure. We were huge fans of the original game, we recognized what was so amazing about its story and how it told it. Visually it’s really fascinating, and just about everything that Dontnod did was not only a high bar, but was also a kind of unique vision. So for us to be the next Dontnod for this game, and try to do what they did, it was really a lot of pressure. And what we did was every step of the way, we just asked ourselves: are we living up to those standards? Does it feel like Life is Strange? Are we being true to these characters that people love? That was kind of our north star.

I’m really proud of the work Hannah and I did on the first game, and it was like we went on a journey with those characters.

What’s it like being able close out your time with Before The Storm and for the bonus episode?

AB: It’s so great to be able to play the character again [In the Farewell bonus episode]. It’s Hannah and I saying goodbye to these characters, to playing these characters, and saying goodbye to the fans of the series. I don’t know of any plans to keep these characters going forward, so it feels like a nice bookend to the previous game.

For newcomers, which game should they play first?

AB: I’m not sure, that’s an interesting question. They’re both designed to be stand-alone–I’m sure the first game wasn’t expecting prequels or sequels. But I am curious to see how people would react if it was played sequentially.

CF: We tried to design it so that people would come to our game first, we didn’t spoil anything from the original game, and tried to make it a self-contained story so that it can easily roll into the next one. But most players on Before The Storm are familiar with the game, and they’re playing it because they’re fans of it. I have spoken with other journalists who haven’t played the original game and started with this one, so I am curious to see how their experience with the prequel will color everything they see in the first Life Is Strange.

We often hear a lot about how passionate fans are about Life Is Strange, and how they saw a bit themselves in the game. And it’s certainly one of the rare games that focuses on a particular generation and age group that usually don’t have much focus in games. Was there anything about these characters that stuck out for you?

AB: What connected me to [Chloe] was that she has so much anger, and it comes from a place of feeling unsafe and unloved. She used to have a person that she could rely on for that, and that’s gone. So not only is she feeling lost in the way that teens often feel, but she’s experienced real loss at such a young age. Trying to process that without letting it consume you kind of created who Chloe is–so she’s rebellious and cavelier with her safety and others. Any teen can probably relate to that, the feeling of being stuck and not having anyone understand you, but I also think there’s another layer of kids that age that relate a bit uncomfortably close to Chloe, and I think that gives a viewpoint into that that can people feel seen. And especially, in games, that’s not type of characters you see.

CF: I think we hear a lot from fans as well about this as well. They’d point to a character like Chloe and say “Oh that’s me when I was a teenager.” Or “I sorta wish I was like Chloe when I was a teenager.” When it comes to portraying the lives of teenagers, it can be tricky, but we have a really diverse and amazing group of writers–some of whom were teenagers not too long ago–so they can relate and draw upon their experiences. So our hope is that the experiences of these characters can resonate with everyone who plays the game, recalling memories of being teenagers. Because those are always experiences we carry with us for a long time.

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Though we still have the Farewell episode coming out next year, this is pretty much the end of the line for these characters and their stories. Can you talk about certain things that made you feel proud while working on a game like this?

CF: For my part, the thing I’m most proud is the collaboration with really talent people. I’m just really proud of the team we assembled, and then we came into this game with–rightfully so–a lot of skeptical eyes on us. Understandably so. And to see the fanbase out there cares about this series as much as we do, that they really resonated with what we created, and we seemed to have lived up to that. When I think of the The Tempest scene on the stage, which ties together a lot of our more ambitious ideas and writing, to not only have this Shakespeare scene take place in our game–without alienating people–and to even write our own Shakespearean dialog in this improvised section, the costumes, and so many other things. I think of it as one of the highlights for the series.

AB: Definitely working on Chloe in the first season asked a lot of me, and it’s the first time I felt like I connected with a character, emotionally, to that degree. I’m really proud of the work Hannah and I did on the first game, and it was like we went on a journey with those characters. The first season was an emotional journey, as many people who played it knows, and Life Is Strange is something that just does things so differently. You know, telling stories that don’t often get told, and I feel like they were responsible about how they told those kinds of stories. It’s really amazing to be a part of something that was so emotionally effective and meaningful for people, and it’s just so different from other types of games on this level. There’s some wonderful indie games out there, but you don’t usually see it with a level of polish or a bigger team. It’s a testament to how far spread it is. There are people that want that kind of thing.

Vía https://www.gamespot.com/articles/life-is-strange-dev-and-lead-actress-say-why-the-s/1100-6455776/ ʕ ᴖᴥᴖʔ Subscribe to me here on Youtube!

Nickelodeon

How to Make Holiday Impersonations w/ JoJo Siwa, Jade Pettyjohn, Breanna Yde & More! | Nickelodeon

JoJo Siwa, Jade Pettyjohn, Breanna Yde and Ricardo Hurtado give us their best holiday impersonations! Watch this hilarious video right now, because why wouldn’t you want to hear some of your favorite Nick stars impersonate an elf and a reindeer? Rudolph, I apologize in advance. Tell Nick what your best impersonation is in the comments on YouTube! Catch more on Nickelodeon!

More Nick: Nickelodeon USA’s December 2017 Premiere Highlights | Holidays | Nickmas!


Follow NickALive! on Twitter, Tumblr, Google+, via RSS, on Instagram, and/or Facebook for the latest Holidays on Nickelodeon and School of Rock News and Highlights!

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Nickelodeon

Winter Games: The Oven Mitt Challenge ft. Breanna Yde & Sean Ryan Fox | Nickelodeon

It’s the Oven Mitt Challenge! Find out who can untie 3 pairs of shoes, roll a sock up into a ball, and unwrap a piece of gum while their hands are covered in oven mitts. Comment on YouTube on how well you did at home and don’t miss more Henry Danger and School of Rock on Nickelodeon!

More Nick: Nickelodeon USA’s December 2017 Premiere Highlights | Holidays | Nickmas!


Follow NickALive! on Twitter, Tumblr, Google+, via RSS, on Instagram, and/or Facebook for the latest Holidays on Nickelodeon News and Highlights!

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Nickelodeon

MYSTICONS DIY: Choko Ornament | #MYSTICONS

Download the activity sheet here!: https://assets.mysticons.com/wp-content/uploads/2016/06/30152236/MYST_Choko_Ornament.pdf

Watch Mysticons on Nickelodeon and YTV, and make sure to download super festive Mysticons Holiday wallpapers here: https://www.mysticons.com/fun-stuff/!

Follow the adventure online!: Mysticons.com, Nick.com/Mysticons | YouTube channel | Facebook | Twitter | Instagram!

More Nick: Playmates Toys Introduces Its First Action Figure Collection for Girls, Based on Hit Animated Series ‘Mysticons’!


Follow NickALive! on Twitter, Tumblr, Google+, via RSS, on Instagram, and/or Facebook for all the latest Holidays on Nickelodeon and Mysticons News and Highlights!

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Nickelodeon

Kuu Kuu Harajuku | Jelly Bat | Kuu Kuu Close-Up

Baby introduces us to her Kawaii Jelly Bat!

Watch Kuu Kuu Harajuku on Nick Jr. (USA) and Nickelodeon (Greece)!

For more Kuu Kuu Harajuku be sure to subscribe so you don’t miss out on exclusive clips, videos and online content.

Official Kuu Kuu Harajuku Site: https://www.kuukuuharajuku.com
Facebook: https://www.facebook.com/kuukuuharajuku/
Twitter: https://twitter.com/kuukuuharajuku
Instagram: https://www.instagram.com/kuukuuharajuku/?hl=en

More Nick: Nickelodeon Presents Second Seasons Of Hit Series “Kuu Kuu Harajuku” And “Teletubbies” In July On Nick Jr. USA!


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Nickelodeon

SpongeBob SquarePants | Cast Iron Squidward | Nickelodeon UK

Squidward’s luck finally starts to change when SpongeBob and Patrick give their life insurance to him!

Watch more SpongeBob SquarePants on Nickelodeon and Nicktoons!

More Nick: Watch And Win With ‘Tinsel Toons’ This December On Nicktoons UK!


Follow NickALive! on Twitter, Tumblr, Google+, via RSS, on Instagram, and/or Facebook for the latest Nickelodeon UK, Nicktoons UK and SpongeBob SquarePants News and Highlights!

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